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	<title>Culturtainment</title>
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	<description>playing Cultural Heritage through digital games</description>
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		<title>Culturtainment</title>
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		<title>UnStuck</title>
		<link>http://vieiradasilva.wordpress.com/2010/07/07/unstuck/</link>
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		<pubDate>Wed, 07 Jul 2010 16:41:47 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<category><![CDATA[museum games]]></category>

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		<description><![CDATA[“unStuck” is an analog, but at the same time digital game which explores the relationship between food and faith. By plugging different tokens or combinations into a control panel, the player discovers what foods and beverages are allowed and what not. A monitor shows additional information about the products and the traditional religious rules about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=543&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://farm3.static.flickr.com/2618/4061435440_9b08dea029.jpg"><img class="alignnone" src="http://farm3.static.flickr.com/2618/4061435440_9b08dea029.jpg" alt="" width="500" height="332" /></a></p>
<p>“<a href="http://www.flickr.com/photos/whitevoid/sets/72157622578105475/" target="_blank">unStuck</a>” is an analog, but at the same time digital game which explores the relationship between food and faith. By plugging different tokens or combinations into a control panel, the player discovers what foods and beverages are allowed and what not.</p>
<p>A monitor shows additional information about the products and the traditional religious rules about cooking and combining them.</p>
<p>The game differentiates between religions (Jews and Muslims) by using dynamic lights and colors, also highlighting the progress of the game.<br />
The interactive game is exhibited  in the <a href="http://www.juedisches-museum-berlin.de/" target="_blank">Jewish Museum Berlin</a>.</p>
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		<title>Handheld Learning &#8211; Game Changer: Is it iPad?</title>
		<link>http://vieiradasilva.wordpress.com/2010/05/20/handheld-learning-game-changer-is-it-ipad/</link>
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		<pubDate>Thu, 20 May 2010 22:15:56 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<description><![CDATA[Handheld Learning &#8211; Game Changer: Is it iPad?. The Apple iPad ushers in a new era of computing that leaves the world of offices behind, a profound paradigm shift that is difficult to appreciate until one has had the opportunity to live, play, work and learn with one. Graham Brown-Martin, founder of Learning Without Frontiers, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=530&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.handheldlearning.co.uk/index.php?option=com_content&amp;task=view&amp;Itemid=60&amp;id=64">Handheld Learning &#8211; Game Changer: Is it iPad?</a>.</p>
<p>The Apple iPad ushers in a new era of computing that leaves the world of  offices behind, a profound paradigm shift that is difficult to  appreciate until one has had the opportunity to live, play, work and  learn with one. Graham Brown-Martin, founder of Learning Without  Frontiers, explains why he thinks this is the most exciting development  since the original Mac and why the education sector should take note.</p>
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		<title>Darwin: Who Wants to Live a Million Years?: Science Channel</title>
		<link>http://vieiradasilva.wordpress.com/2010/04/16/darwin-who-wants-to-live-a-million-years-science-channel/</link>
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		<pubDate>Fri, 16 Apr 2010 16:06:22 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[flash game]]></category>
		<category><![CDATA[web game]]></category>

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		<description><![CDATA[Darwin: Who Wants to Live a Million Years?: Science Channel Posted using ShareThis<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=525&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://science.discovery.com/interactives/literacy/darwin/darwin.html">Darwin: Who Wants to Live a Million Years?: Science Channel</a></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/04/darwin_game_screencap-thumb-500x403-6510.jpg"><img class="alignnone size-full wp-image-528" title="Darwin_game_screencap-thumb-500x403-6510" src="http://vieiradasilva.files.wordpress.com/2010/04/darwin_game_screencap-thumb-500x403-6510.jpg?w=500&#038;h=403" alt="" width="500" height="403" /></a></p>
<p>Posted using <a href="http://sharethis.com">ShareThis</a></p>
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		<title>Games In Museums</title>
		<link>http://vieiradasilva.wordpress.com/2010/04/14/games-in-museums/</link>
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		<pubDate>Wed, 14 Apr 2010 09:18:02 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<description><![CDATA[Games In Museums in Futures of Learning [...] Games have long been offered by museums inside the galleries, usually targeting youth with old-fashioned scavenger hunts or even interactive digital games on computer kiosks. In our posting on mobile experiences, we mentioned that games are now being incorporated into cell phone audio tours as well. But [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=522&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3>Games In Museums in <a href="http://futuresoflearning.org/index.php/Firda_08/tag/games+in+museums" target="_blank">Futures of Learning</a></h3>
<p>[...] Games have long been offered by museums inside the galleries, usually  targeting youth with old-fashioned scavenger hunts or even interactive  digital games on computer kiosks. In our posting on mobile experiences,  we mentioned that games are now being incorporated into cell phone audio  tours as well. But with the popularization of the Internet and the  development of Web 2.0 technologies that facilitate participation and  collaboration, museums began to incorporate games into their Web sites,  again targeting youth (also through parents and educators). Another  reason for museums to engage online games is to compete with the torrent  of highly visual entertainment activities now readily available such as  console games, reality television, anime, virtual reality, and  interactive computer games such as MMORPGs (massively multiplayer online  role-playing games). Museums utilize games in the service of education.  These entertainment-based learning tools – infotainment or edutainment – offer an important opportunity for learning that is social and fun,  both integral to how youth experience art.</p>
<p>As part of the American Association of Museum’s (AAM) new <a title="Center for the Future of  Museums" href="http://www.futureofmuseums.org/">Center for the Future of Museums</a>, Jane McGonigal (Institute  for the Future, Palo Alto, CA) gave a talk last year entitled <a title="Gaming the Future of Museums" href="http://www.slideshare.net/avantgame/gaming-the-future-of-museums-a-lecture-by-jane-mcgonigal-presentation">Gaming the Future of Museums</a> (the event in Washington, DC was later presented as a free webcast by  the AAM). Her basic premise is that games make people happy, which is  why they are so successful (as well as the fact that they provide clear  instructions, feedback, and goals). She believes that museums should  incorporate games because they should strive to make people happy,  calling on museums to “create sustainable world-changing happiness as  its primary mission.”  McGonigal believes that games do all the things  we need to be happy: satisfying work, the experience of being good a t  something, time spent with people we like, and the chance to be a part  of something bigger. She states, “We have all this pent-up knowledge in  museums, all this pent-up expertise, and all these collections designed  to inspire and bring people together. I think the museum community has a  kind of ethical responsibility to unleash it.” Elizabeth Merritt, head  of the center, believes that in the future, the best museums will be as  interactive and fun as alternate reality games, both for kids and  adults.</p>
<p>While scavenger hunts continue to be utilized for kids inside the  galleries, they are also popular with adults, especially the new  multimedia version that utilizes third-party sites and mobile  technologies. The best example of this is the well-known <a title="Ghost of a Chance" href="http://ghostsofachance.com/">Ghost of a  Chance</a> at the Smithsonian American Art Museum (July 8 – October 25,  2008), the first alternate reality game (ARG) hosted by a museum. Over  6,000 players participated online and 244 people came for the final  onsite event at the museum. Multimedia platforms included Flickr,  MySpace, Facebook, YouTube, the museum’s blog Eye Level, text messaging  on mobile phones, as well as exploration of the physical museum. In the  museum’s <a title="final report" href="http://ghostsofachance.com/GhostsofaChance_Report2.pdf">final report</a> and a subsequent <a title="presentation" href="http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html">presentation</a> at this year’s Museum and the Web  conference, Georgina Bath Goodlander (Interpretive Programs manager for  the Smithsonian’s Luce Foundation Center) states that the museum was  successful in achieving two of its goals: “to get people talking about  our museum, to get our name out there” and “to encourage discovery.” The  third goal, “to bring a new audience into the museum,” was only  partially achieved. The museum did not experience many new visitors to  their physical museum, but interestingly it did occur online, with  increased traffic driven to their Web sites.</p>
<div><img src="http://ironforge.hri.uci.edu/eedmlstudio/images/uploads/getty_games_thumb.jpg" alt="image" width="500" height="315" /></div>
<div><a title="Getty  Games" href="http://www.getty.edu/gettygames/">Getty Games</a></div>
<p>McGonigal states that 91% of youth under the age of 18 play games on the  Internet today. Some examples of online games aimed at younger  audiences include <a title="Getty Games" href="http://www.getty.edu/gettygames/">Getty Games</a> at the J. Paul Getty Museum (Match  Madness, Detail Detective, Switch, Jigsaw Puzzles), <a title="Matisse for  Kids" href="http://www.artbma.org/flash/F_conekids.swf">Matisse for Kids</a> at the Baltimore Museum of Art, <a title="Waltee’s Quest: The Case of the  Lost Art" href="http://walteesquest.com/">Waltee’s Quest: The Case of the Lost Art</a> at the Walters  Art Museum, <a title="Schoolhouse" href="http://artgallery.yale.edu/pages/whatisart/what_school.html">Schoolhouse</a><a title="Meet Me at Midnight" href="http://americanart.si.edu/exhibitions/online/midnight/default_flash.html">Meet Me at Midnight</a> at the Smithsonian  American Art Museum. The educational value of many of these games is not  always clear, but what is clear is that kids are becoming more familiar  with works of art, they are learning to look and think critically about  art, and they are associating museums and art with fun. at the Yale University Art Gallery  (Match Game, Art Detective), and</p>
<p>Incorporating games – and much more – is <a title="Whyville.net" href="http://www.whyville.net/smmk/nice">Whyville.net</a>,  an educational virtual world for teens and pre-teens. It was launched  in 1999 by Numedeon Inc. (neuroscientist Dr. James Bower while at  Caltech), and now has a player base of over five million worldwide. Its  Web site states that, “Whyville has its own newspaper, its own Senators,  its own beach, museum, City Hall and town square, its own suburbia, and  even its own economy &#8211; citizens earn “clams” by playing educational  games.” In 2005, the Getty Museum became the first cultural organization  to partner with Whyville, adding their arts content to the site (other  museums have since joined, including the Field Museum of Chicago). In a  2005 <a title="Getty press release" href="http://www.whyville.net/press/news_from_getty.pdf">Getty press release</a>, Peggy Fogelman,  assistant director and head of education and interpretive programs at  the museum stated, “At the virtual Getty Museum, kids can explore our  collections on their own terms. By making art fun and familiar, we hope  that Whyvillians will venture beyond their computer monitors into art  galleries and museums in their hometowns, and to the Getty Center when  they visit Los Angeles. We want them to make art a part of their virtual  as well as real lives.” The <a title="Getty  Museum in Whyville" href="http://www.whyville.net/smmk/top/gates?source=getty">Getty Museum in Whyville</a>, located in the town  square, offers games such as Art Treasure Hunt, and ArtSets Gallery, and  Art Hour conversations which is like a chat room for Whyvilleans. A  2006 <a title="assessment" href="http://www.getty.edu/museum/research/metrics_evaluations/downloads/whyville_assessment_2007.pdf">assessment</a> conducted by the Getty’s Susan  Edwards showed some interesting results. The majority of “citizens”  interviewed (ages 8 to 15) said the experience made them like art more,  and they like games that challenge them. However, most said that the  experience didn’t necessarily make them want to visit the physical  museum more, but it did generate visits to the Getty Web site (links  provided on Whyville). In general, the report stated that Whyville is a  “cost-effective word-of-mouth marketing to the youth audience.”</p>
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		<title>ARTnews &#8211; Reshaping the Art Museum</title>
		<link>http://vieiradasilva.wordpress.com/2010/04/14/artnews-reshaping-the-art-museum/</link>
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		<pubDate>Wed, 14 Apr 2010 00:24:34 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<description><![CDATA[Confronted with urgent demographic realities, art-museum directors are drawing on game theory, interactive technology, and a host of other new strategies to help people feel welcome, engaged, and emotionally fulfilled by Robin Cembalest ARTnews. (&#8230;) Last year the American Association of Museums created a new group, the Center for the Future of Museums. “The average [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=520&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="articleSynopsis">Confronted with urgent demographic realities, art-museum  directors are drawing on game theory, interactive technology, and a host  of other new strategies to help people feel welcome, engaged, and  emotionally fulfilled</div>
<div class="articleAuthor">by 				Robin Cembalest             <a href="http://www.artnews.com/issues/article.asp?art_id=2692">ARTnews</a>.</div>
<p>(&#8230;)<em> Last year the American Association of Museums created a new  group, the  Center for the Future of Museums. “The average museum director and  curator don’t have time to read about economic theory, climatic theory,  biosciences,” says director Elizabeth Merritt. “There are experts who  spend all their time thinking about these things, but they don’t usually  talk to museums. We want to be the ambassadors.” </em></p>
<p><em> The first lecturer Merritt hired was futurist forecaster and game  designer Jane McGonigal, who describes how museums might tap into the  collective energy and creativity of the hundreds of millions of people  playing computer games. She cites the “science of happiness,” a new  field of psychology that focuses on behaviors and strategies that can  increase one’s sense of well-being. Museums, she explains, can create  experiences using the same tactics games do to produce a sense of  fulfillment: provide clear goals, feedback, a feeling of success, and  social interaction. “How many people come back from museums feeling  they’re stupid?” asks Merritt. “With games, we give instructions, say,  ‘Here’s something specific you can do.’ And they go away feeling good.  That’s a thing game designers are doing all the time.” </em></p>
<p><em> Art museums are beginning to listen. The Smithsonian American Art Museum  was the first to offer an alternate-reality game, </em><em>Ghosts of a  Chance,  which was played on Facebook, on Google, on phones, and in the museum  itself. At the North Carolina Museum of Art, education director Susan  Glasser is harnessing play theory to turn viewers into participants  rather than passive observers in a game called </em><em>The Grand Tour.  Visitors will receive a “travel portfolio” with a profile of their  travel companion, a historical figure. In the gallery of Italian  painting, for example, they’ll get four types of currency—esthetic,  monetary, personal, and historical—with which they may purchase a  “souvenir” from the collection. Information about the artworks and their  value is on the back of the card. The scenario brings visitors to  authentic works of art, Glasser notes, using “the make-believe of games  that people find so compelling.” </em></p>
<p><a href="http://www.artnews.com/issues/article.asp?art_id=2692"><br />
</a></p>
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		<title>FOSS game development</title>
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		<pubDate>Thu, 01 Apr 2010 00:08:36 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<description><![CDATA[These are free/open source (FOSS) software gaming development packages . Games Adventure games 3D Adventure Studio – Create basic adventure games. Adventure Builder – A basic DOS/WIN text adventure creator. Adventure Game Engine – A nice adventure game engine for creating first-person adventure games in the style of Myst. Adventure Game Studio – Another quality [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=499&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://upload.wikimedia.org/wikipedia/commons/thumb/9/92/Free_Software_Portal_Logo.svg/150px-Free_Software_Portal_Logo.svg.png"><img class="alignnone" src="http://upload.wikimedia.org/wikipedia/commons/thumb/9/92/Free_Software_Portal_Logo.svg/150px-Free_Software_Portal_Logo.svg.png" alt="" width="150" height="150" /></a></p>
<p>These are free/open source (FOSS) software  gaming development packages .</p>
<h2>Games</h2>
<h3>Adventure games</h3>
<p><a href="http://3das.noeska.com/">3D Adventure Studio</a> – Create basic  adventure games.<br />
<a href="http://www.conroyhome.net/alan/ab/index.htm">Adventure Builder</a> – A basic DOS/WIN text adventure creator.<br />
<a href="http://www.twilightsoftware.com/age/">Adventure Game Engine</a> – A nice adventure game engine for creating first-person adventure  games in the style of Myst.<br />
<a href="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</a> – Another quality point-and-click adventure game creator.<br />
<a href="http://www.adventuremaker.com/">Adventure Maker</a> – The most  notable feature of this toolkit is its ability to create games for the  PSP and iPhone.<br />
<a href="http://www.sesseler.de/Adept/adept_en.html">ADePT</a> – A  fairly old adventure game designer.<br />
<a href="http://welcome.to/alan-if">ALAN</a> – A neat little program for  creating interactive fiction.<br />
<a href="http://markdamonhughes.com/Aiee/">Aiee!</a> – A simple  interface for designing and playing text adventures.<br />
<a href="http://dead-code.org/home/">Wintermute Engine</a> – A very  feature rich graphical adventure game creator.<br />
<a href="http://www.adrift.org.uk/cgi/new/adrift.cgi#">ADRIFT</a> – A  simple interactive fiction toolkit which allows you to create and run  text games.<br />
<a href="http://www.cognitial.com/interax/index.htm">InterAx</a> –  Create first-person adventure games with no scripting.<br />
<a href="http://www.hungrysoftware.com/#/tools/sludge/">SLUDGE</a> – A  simple scripting language for creating adventure games. It isn’t the  most intuitive option, but it is definitely functional.</p>
<h3>RPGs</h3>
<p><a href="http://2drpg.com/2003.php">RPG Maker 2003</a> &#8211; A classic,  easy-to-use RPG designer.<br />
<a href="http://www.toolkitzone.com/toolkit.php">RPG Toolkit Development  System</a> – A free, open source system for creating RPGs.<br />
<a href="http://www.spheredev.org/wiki/Sphere:Latest">Sphere</a> –  Sphere requires quite a bit of scripting, but with that comes a lot of  flexibility.<br />
<a href="http://hamsterrepublic.com/ohrrpgce/index.php/Main_Page.html">Official  Hamster Republic RPG Construction Engine</a> – This one has been around  for ages, and for good reason &#8211; it’s a great option and has maintained  an active community of developers for years.</p>
<h3>RTS Games</h3>
<p><a href="http://sourceforge.net/projects/pptactical/">Pure power  Tactical Engine</a> &#8211; PPTactical is an engine for real-time strategy  (RTS) and real-time tactics (RTT) games. The engine supports SDL and  DirectX, has editors for maps and resources, scripted behaviour for  units, battlegroups, missions, etc. Windows, Linux and Solaris are  supported.</p>
<h3>General 2D</h3>
<p><a href="http://howlingmoonsoftware.com/chipmunk.php">Chipmunk Physics  Engine</a> &#8211; The Chipmunk SDK is a portable open-source  2D physics  engine written in C99 by Scott Lembcke and published under the MIT  license.<br />
<a href="http://clean.cs.ru.nl/platformgameinfo.html">Clean Game Library</a> – Clean is a programming language/compiler, not a simple  “point-and-click” game creation system.<br />
<a href="http://www.scirra.com/">CONSTRUCT</a> &#8211; Construct is a free,  DirectX 9 game creator for Windows, designed for 2D games.<br />
<a href="http://www.yoyogames.com/make">Game Maker 8</a> – A very  clean, full featured 2D game development platform.<br />
<a href="http://goldenstudios.or.id/products/GTGE/">Golden T</a> &#8211;  Golden T Game Engine is a 2D game engine written in Java.<br />
<a href="http://www.clickteam.com/website/usa/">Multimedia Fusion</a> – A  very feature rich, but pricey, toolkit for developing interactive  applications.<br />
<a href="http://gamedev.sourceforge.net/">Scrolling Game Development Kit</a> – A complex but learnable toolset for the creation of side-scrolling  games.<br />
<a href="http://sxdl.sourceforge.net/">SXDL</a> &#8211; SxDL is a powerful and  an easy to use 2D and 3D Game Development Framework for MS Windows and  MS DirectX.</p>
<h3>General 3D</h3>
<p><a href="http://www.3dcakewalk.com/">3DCakeWalk</a> – A 3D game engine  with lots of prewritten code, as well as the option to write your own  scripts in Python. (might be going offline soon)<br />
<a href="http://t3dgm.thegamecreators.com/">The 3D Game Maker</a> –   This is so point-and-click simple that it’s more of a game itself than a  game creation toolkit.<br />
<a href="http://www.3drad.com/">3D Rad</a> –  3D Rad is a functional, if  somewhat simplistic, 3D game engine and creation toolkit.<br />
<a href="http://www.blender.org/">Blender</a> – Free, open source, and  amazing. Blender is a professional quality 3D modeling, animation, and  game building toolkit.<br />
<a href="http://www.arkham-development.com/">Antiryad Gx</a> – A solid,  free 3D game engine.<br />
<a href="http://www.darkbasic.thegamecreators.com/">DarkBASIC</a> – A  reasonably priced engine which utilizes a modified, easy-to-learn  version of the BASIC programming language.<br />
<a href="http://www.delta3d.org/">Delta3d</a> &#8211; Delta3D is a  full-function game engine appropriate for a wide variety of modeling  &amp; simulation applications.<br />
<a href="http://www.fpscreator.com/">FPS Creator</a> – Easy to use  package but a bit simplistic.<br />
<a href="http://www.conitec.net/english/gstudio/">Game Studio</a> –  The  programming language – Lite-C – was designed to be quick and easy, and  the system can produce some very nice-looking games.<br />
<img src="http://www.eurosis.org/cms/files/new1.gif" alt="" /> <a href="http://www.jmonkeyengine.com/">jMonkeyEngine</a> &#8211; jME is an Open  Source Java-based 3D Game Engine able to run state-of-the-art graphics.<br />
<a href="http://www.ogre3d.org/">Ogre3D</a> &#8211; open-source 3D graphics  rendering engine<br />
<a href="http://www.openscenegraph.org/projects/osg">Openscenegraph</a> &#8211;  The OpenSceneGraph is an open source high performance 3D graphics  toolkit, used by application developers in fields such as visual  simulation, games, virtual reality, scientific visualization and  modelling. Written entirely in Standard C++ and OpenGL it runs on all  Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD  operating systems.<br />
<a href="http://www.panda3d.org/">Panda3D</a> &#8211; Panda3D is a game  engine, a framework for 3D rendering and game development for Python and  C++ programs.<br />
<a href="http://irrlicht.sourceforge.net/">Irrlicht Engine</a> &#8211; The  Irrlicht Engine is an open source high performance realtime 3D engine  written and usable in C++ and also available for .NET languages. It is  completely cross-platform, using D3D, OpenGL and its own software  renderer.<br />
<a href="http://www.realityfactory.info/cms/">Reality Factory</a> –  Several applications aimed at creatives who don’t want to touch a line  of code.<br />
<a href="http://developer.valvesoftware.com/wiki/SDK_Installation">SDK</a> &#8211; SDK Source Engine from Valve.<br />
<a href="http://www.silentworks.hu/index.php">Silent Walk FPS Creator</a> – A clean, simple, and overall very nice FPS development kit. The  download link is at the bottom of the page.<br />
<a href="http://unity3d.com/unity/download/">Unity</a> &#8211; Unity, a subset  of the commercial game development tool Unity Pro, is available for use  to developers subject to certain conditions<br />
<a href="http://www.udk.com/">Unreal 3D Development Kit</a> &#8211; Features  all the tools you need to create great games, advanced visualizations  and detailed 3D simulations.<br />
<a href="http://www.xna.com/">XNA</a> &#8211; Microsoft XNA, through its XNA  Creators Club Online offers you as student, hobbyist or small game  studio the ability to create games using XNA Game Studio Express,  DirectX, and other XNA gaming tools and technologies.</p>
<h3>Online</h3>
<p><a href="http://arianne.sourceforge.net/">Arianne</a> &#8211; An open source  multiplayer online role playing framework.<br />
<a href="http://www.byond.com/">Byond</a> – A simple scripting language  which allows you to create multiplayer online games, which are played  through the Byond software.<br />
<a href="http://www.opencroquet.org/index.php/Main_Page">Croquet</a> &#8211;  Croquet is a powerful open source software technology that, in the form  of the Croquet Software Developer&#8217;s Kit (Croquet SDK), can be used by  experienced software developers to create and deploy deeply  collaborative multi-user online virtual world applications on and across  multiple operating systems and devices.<br />
<a href="http://www.multiverse.net/index.html">Multiverse</a> &#8211; A  development tool for creating web-based games and 3D virtual worlds.<br />
<a href="http://www.openmetaverse.org/">Open Metaverse</a> &#8211; The Open  Metaverse Foundation is a non-profit organization founded with the  mandate of developing open technologies and open-source software related  to the metaverse and virtual worlds.<br />
<a href="http://opensimulator.org/wiki/Main_Page">Open Simulator </a> &#8211;  OpenSimulator is a 3D Application Server. It can be used to create a  virtual environment (or world) which can be accessed through a variety  of clients, on multiple protocols.<br />
<a href="http://www.pivote.info/">PIVOTE</a> &#8211; PIVOTE is a virtual  learning authoring system for virtual worlds. It was developed as part  of the JISC funded PREVIEW project, where it was used to develop  training material for Paramedic students at St George&#8217;s Hospital and  Kingston University.<br />
<a href="http://www.realmcrafter.com/">Realm Crafter</a> – Realm Crafter  is actually a large set of tools meant to ease the difficulty of  building an MMO.</p>
<p>Recommended by  <strong><a href="http://www.linkedin.com/profile?viewProfile=&amp;key=8992053&amp;authToken=STM7&amp;authType=name">Philippe   Geril</a></strong> in <a title="Go see all news for this group" href="http://www.linkedin.com/newsArticle?viewDiscussion=&amp;articleID=117169735&amp;gid=129324">Serious  Games Research</a> the list originates from <a href="http://www.linkedin.com/news?viewArticle=&amp;articleID=117169735&amp;gid=129324&amp;articleURL=http%3A%2F%2Fwww.eurosis.org%2Fcms%2F%3Fq%3Dnode%2F61&amp;urlhash=P_sk&amp;trk=news_discuss" target="_blank">EUROSIS</a> website which also covers Simulation and Modeling software.</p>
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		<title>Got Game? Another Opportunity for Museum Partners</title>
		<link>http://vieiradasilva.wordpress.com/2010/03/26/got-game-another-opportunity-for-museum-partners/</link>
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		<pubDate>Fri, 26 Mar 2010 18:10:55 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<description><![CDATA[[...] the Museum Gaming Initiative of the Departments of Cultural Materials Sciences and Fine Arts, College of Liberal Arts at the Rochester Institute of Technology (RIT) is looking for museum partners to help develop and evaluate games and interactive media. No financial contribution is expected—just advice, insight and involvement. Ideally, they’d like partner museums to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=486&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>[...] the Museum  Gaming Initiative of the Departments of Cultural Materials  Sciences and Fine Arts, College of Liberal Arts at the Rochester  Institute of Technology (RIT) is looking for museum partners to help  develop and evaluate games and interactive media. No financial  contribution is expected—just advice, insight and involvement. Ideally,  they’d like partner museums to be able to use the games developed  through the project.</p>
<p>This  is part of a new RIT research program to study and develop gaming and  interactive media for cultural institutions. The RIT students want to  explore how web-delivered content can influence viewer attitudes toward  museum collections. Can an on-line game change viewer attitudes towards a  museum and increase attendance? Can on-line interactive media build  context that improves a viewer’s connection to objects in the  collection? The project’s initial focus will be collections of modern  and contemporary art (often considered the least accessible to casual  visitors.)</p>
<p>According to the <a href="http://www.rit.edu/cla/mgti/index.php">Museum Games &amp; Technology Initiative</a> a  <a href="http://www.rit.edu/imagine/activities2010/exhibit/192">facebook-based game</a> is being developed in conjunction with the Smithsonian Museum of American Art &#8220;helping to connect museums with the target demographic of teens and young adults&#8221;. Until a beta version is released keep following the <a href="http://twitter.com/MuseumGaming">tweets</a>.</p>
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		<title>Digital games museums</title>
		<link>http://vieiradasilva.wordpress.com/2010/03/26/digital-games-museums/</link>
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		<pubDate>Fri, 26 Mar 2010 18:02:30 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<description><![CDATA[The Computer Game Museum (1997) Berlin. Germany In 1997, the Computer Game Museum Berlin opened the first permanent exhibition of digital interactive entertainment culture in the world. Since that date, it has been responsible for 30 national and international exhibition projects, both autonomously and in co-operations. The Museum has received the German children&#8217;s culture award 2002 (Deutscher [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=472&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.computerspielemuseum.de/images_public/csm.gif"><img class="alignnone" src="http://www.computerspielemuseum.de/images_public/csm.gif" alt="" width="315" height="68" /></a></p>
<p><strong>The Computer Game Museum (1997)</strong></p>
<p>Berlin. Germany</p>
<p><em>In 1997, the Computer Game Museum Berlin opened the first permanent  exhibition of digital interactive entertainment culture in the world.  Since that date, it has been responsible for 30 national and  international exhibition projects, both autonomously and in  co-operations. The Museum has received the German children&#8217;s culture  award 2002 (Deutscher Kinderkulturpreis, special award of the  Bundesministerium für Familie) and hosts Europe&#8217;s largest collection of  entertainment software and hardware. On that basis it plans to reopen  its permanent exhibition, which was closed near the end of 2000, seeking  partnerships with anyone who would like to act for this cultural  concern.</em></p>
<p><em><br />
</em></p>
<p><em><a href="http://www.icheg.org/images/icheg-logo.png"><img class="alignnone" src="http://www.icheg.org/images/icheg-logo.png" alt="" width="342" height="125" /></a><br />
</em></p>
<p><strong>International Center for the History of Electronic Games (ICHEG) (march 2009)<br />
</strong></p>
<p>New York. USA.</p>
<p><em>The International Center for the History of Electronic Games (ICHEG)  collects, studies, and interprets electronic games and  related  materials and the ways in which electronic games are changing how people  play, learn, and connect with each other, including across boundaries  of culture and geography.</em> It&#8217;s set inside the <a href="http://www.museumofplay.org/">Strong  National Museum of Play.</a></p>
<p><a href="http://www.15kop.ru/f/1/global/15kop-logo-en.gif"><img class="alignnone" src="http://www.15kop.ru/f/1/global/15kop-logo-en.gif" alt="" width="144" height="93" /></a></p>
<p><strong>Museum of Soviet Arcade Machines </strong>(2009)</p>
<p><em>Arcade Games were a part  of childhood and youth of soviet people. They were made at the secret  military factories from the seventies up to the Perestroika. Forgotten  and broken down Soviet-era arcade games are being restored for Moscow&#8217;s  newest museum and now it is possible to play and feel atmosphere of the  passed epoch.</em></p>
<p><em>Around 20 of the 37 different kinds of machines are  now in working order. They operate with old Soviet 15 kopek coins, the  hammer-and-sickle emblem of which itself conjures up a bygone time.  Visitors can try their luck with games like «Sea Battle», where the  player looks through a periscope and pretends to be a submarine  commander, attempting to torpedo passing ships. In «Tankodrom» the  player tries to knock out rocket launchers and jeeps with a small  plastic tank. The museum also features Soviet pinball tables, ice-hockey  games for two and four players, a target shooting game called «Sniper» and early video games with titles like «Gorodki» and  «Skachki» («Horse race»).</em></p>
<p><em><br />
</em></p>
<p><strong>The National Coin-Op and Video Game Museum (CLOSED in 1999)</strong></p>
<p><em>St. Louis, Missouri<br />
</em></p>
<p><a href="//www.coinop.org/features/coinopmuseum/" target="_blank"><em>in memoriam</em>..</a></p>
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<h4>Musée du Jeu Vidéo (April 14, 2010)</h4>
<p><em>The <a href="http://www.museedujeuvideo.com/" target="_blank">Musée du Jeu Vidéo</a>, opening next April 14 in Paris, is a joint proposal from <a href="http://www.grandearche.com/"> Le Toit de la Grande Arche de la Défense</a> and the communication  agency <a href="http://www.alerteorange.fr/">Alerte  Ora</a>ge, being the first french museum entirely dedicated to video games.<br />
</em></p>
<p><em>The museum will follow the history of video games, illustrated by the  most emblematic consoles, and by less popular machines. Over 200 pieces  will be presented to visitors as well as portraits of famous game  developers and Game Culture icons to better understand the cultural  phenomenon.</em></p>
<p><em>With the support of the French Ministry of Culture and Communication,  and within the framework of the 2010 call for projects on innovative  digital cultural services by Cap Digital, NRJ, Game One and many other  partners, the <a href="http://www.museedujeuvideo.com/">Musée  du Jeu Vidéo</a> will find its place next to the Musée de  l’Informatique (the computer science museum) and will be open every day  of the week. in <a href="en.capdigital.com/the-first-video-game-museum-is-opening-in-france/" target="_blank">Capdigital</a></em></p>
<p><em><br />
</em></p>
<p><img class="alignnone" src="http://www.cinetecadibologna.it/pics/logo.gif" alt="" width="166" height="49" /></p>
<p><a href="http://www.cinetecadibologna.it/archivi/videoludico" target="_blank">Archivo  Videoludico </a>della CinetecaBologna</p>
<p><em>Cineteca di Bologna is the second largest film archive in Italy and  hosts one of the two existing italian festivals on silent cinema, &#8220;Il  Cinema Ritrovato&#8221;, where archivists, professors, students, researchers  and amateurs from all over the world gather each summer.</em></p>
<p><em>The project has originated from Cineteca di Bologna, but found  the prompt support of the Communication Sciences Department and the  Drama and Music Studies Department, University of Bologna, and AESVI  (Italian Videogame Software Publishers Association). The publishers  themselves decided to join the project. The archive is first of all an  area of preservation and free fruition, focused on PC and console  software and hardware, but also on books, magazines and movies. Ten  different stations are available to the users to explore the fund. The Archivio Videoludico aims also at supporting research, exploring the  cross-references among different media, arts and disciplines, promoting  meetings and events, and encouraging the involvement of young people  and school staff for educational purposes. in <a href="http://wiki.igda.org/Game_Preservation_SIG/Contributions" target="_blank">IGDA wiki</a></em></p>
<p><em><br />
</em></p>
<p><a href="http://www.vigamus.com/" target="_blank">ViGaMus</a>.Video Game  Museum. (-2010?)</p>
<p><em><strong>ViGaMus </strong>(Video Game Museum), il <strong>primo Museo permanente europeo  del Videogioco</strong>, nascerà <strong>a Roma nel 2010 </strong>e sarà parte  integrante del centro studi e ricerche sul videogioco di <a href="http://www.aiomi.it/web/?s=7"><strong>AIOMI</strong></a>,  l&#8217;Associazione Italiana Opere Multimediali Interattive – Movimento per  la Cultura del Videogioco.</em></p>
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		<title>Games with museum setting</title>
		<link>http://vieiradasilva.wordpress.com/2010/03/23/museums-game-settings/</link>
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		<pubDate>Tue, 23 Mar 2010 13:16:25 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
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		<description><![CDATA[I&#8217;m always looking for new (and old) video game titles that match into my phd research theme, and recently I met the NEW CURATOR blog featuring an old entry related to  &#8220;museums as setting in video games&#8221;. Starting on the casual game &#8220;Escape the Museum&#8221;, followed by missions of violent first-person shooters &#8220;GTA IV&#8221; and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=421&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m always looking for new (and old) video game titles that match into my phd research theme, and recently I met the <a href="http://newcurator.com/about/" target="_blank">NEW CURATOR</a> blog featuring an old entry related to  &#8220;<em>museums as setting in video games&#8221;.</em> Starting on the casual game &#8220;Escape the Museum&#8221;, followed by missions of violent first-person shooters &#8220;GTA IV&#8221; and &#8220;Condemned 2&#8243;, the list is later expanded by a commenter with another FPS &#8220;Midway’s Stranglehold&#8221; (2007) and Sierra&#8217;s &#8220;The Dagger of Amon Ra,” adventure game.</p>
<p>Addressing the question &#8220;<em>Can anyone else think of museums in computer games</em>? “I’m adding a few more titles to the list, highlighting how museums are depicted in those games and its (un)existing relation with real counterparts.</p>
<p><strong>Alice: Interactive Museum (1991)</strong></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/03/alice1.jpg"><img class="alignnone size-full wp-image-422" title="alice1" src="http://vieiradasilva.files.wordpress.com/2010/03/alice1.jpg?w=600&#038;h=450" alt="" width="600" height="450" /></a></p>
<p>The museum mentioned in this game title is completely fictional.</p>
<p>“The stage upon which this drama unfolds is a house of twelve rooms that include a gallery, an atelier, a wine cellar and a photo studio, each connected to others by corridors, doors and even secret passages. The persistent player will find as well a single exit that opens to the outside world.” (game’ box)</p>
<p><a href="http://en.wikipedia.org/wiki/Alice:_An_Interactive_Museum">Alice: Interactive Museum</a> (1991) is a point-and-click adventure game inspired by Lewis Carrol&#8217;s &#8220;Alice&#8217;s Adventures in Wonderland&#8221;. Created by the game designer Haruhiko Shono, in a artistic collaboration with composer Kazuhiko Kato and artist Kuniyoshi Kaneko, the game is set as a hunt for 53 playing cards hidden in 12 thematic rooms in an mansion/museum.</p>
<p>In 1991, the game was awarded a Minister of International Trade and Industry&#8217;s AVA Multimedia Grand Prix Award. To know more on this game read the following <a href="http://teenlife.forumcommunity.net/?t=8771088">review</a>. <strong> </strong></p>
<p><strong>Roberta Williams&#8217; Laura Bow in: The Dagger of Amon Ra (1992)</strong></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/03/entrance.jpg"><img class="alignnone size-full wp-image-426" title="entrance" src="http://vieiradasilva.files.wordpress.com/2010/03/entrance.jpg?w=600&#038;h=375" alt="" width="600" height="375" /></a></p>
<p><a href="http://upload.wikimedia.org/wikipedia/commons/b/b9/Smithsonian_Natural_History_Museum_circa_1926.jpg"><img class="alignnone" src="http://upload.wikimedia.org/wikipedia/commons/b/b9/Smithsonian_Natural_History_Museum_circa_1926.jpg" alt="" width="512" height="426" /></a></p>
<p>Set in the fictinal “Leyendecker Museum”. An highly <a href="http://www.game-nostalgia.com/laura_bow_2/dagger_of_amon_ra.html">detailed description</a> of the museum’s mission and it’s museological program is available in the game manual. The game’s visual art is based in the artwork of J. C. Leyendecker. The exterior of the “Leyendecker Museum” of the game is based on the <a href="http://en.wikipedia.org/wiki/National_Museum_of_Natural_History">National Museum of Natural History</a> in <a href="http://en.wikipedia.org/wiki/Washington,_D.C.">Washington, D.C</a>.</p>
<p><a href="http://en.wikipedia.org/wiki/The_Dagger_of_Amon_Ra">The Dagger of Amon Ra</a> is an adventure game set in 1926 and the player takes the role of Laura Bow, a reporter that investigates the <a href="http://www.adventureclassicgaming.com/index.php/site/reviews/99/">&#8220;theft of an ancient artifact that subsequently leads to several murders inside a museum</a>&#8220;.</p>
<p><strong>Mystery at the Museums (1993)</strong></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/03/mm_museum.png"><img class="alignnone size-full wp-image-518" title="MM_MUSEUM" src="http://vieiradasilva.files.wordpress.com/2010/03/mm_museum.png?w=600&#038;h=376" alt="" width="600" height="376" /></a></p>
<p>The game setting are the Smithsonian Museums in Washington DC. Mystery at the Museums it&#8217;s a puzzle game where, acompanied by the little Edison character, the player has to recover 4 objects missing from the Smithsonian museums exhibitions, just before the museum opens, at 10h00. In order to do so, each museums building has it&#8217;s own associated mini game that must be solved before the digital timer runs down to zero.<br />
The game offers several customizable options, such as changing the visual art colors of the Edison NPC, creating a custom board or selecting a range of age-based levels. The first option also allows the player to assign a specific challenge to each map location/place.</p>
<p>You can play this game online at <a href="http://dosdose.com/game/223/mystery_at_the_museums/" target="_blank">dosdose.com</a>.</p>
<p><strong>Museum Madness (1994)</strong></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/03/museum-madness_3.png"> </a><a href="http://vieiradasilva.files.wordpress.com/2010/03/museum_madness.png"><img class="alignnone size-full wp-image-511" title="Museum_madness" src="http://vieiradasilva.files.wordpress.com/2010/03/museum_madness.png?w=600&#038;h=375" alt="" width="600" height="375" /></a></p>
<p>Set in the fictional National Museum Interactive Service System. Developed by <a title="Novotrade" href="http://en.wikipedia.org/wiki/Novotrade">Novotrade</a> for <a title="MECC" href="http://en.wikipedia.org/wiki/MECC">MECC</a>, Museum Madness it&#8217;s an DOS adventure-puzzle game, educationally-based, where the player takes the role of a teenage boy that has to save the museum from a computer virus that has brought exhibits to life, turning them into a mess. Through the gameplay the player has to visit the 25 exibits in the museum, &#8220;<em>solving mysteries and puzzles by talking to the historical  characters,  rearranging objects, trading objects with characters, and  generally  putting things back the way they were</em>&#8220;. The learning is fullfilled reading &#8220;museum-like information cards placed throughout the exhibits,   as well as (&#8230;) from solving the problems in the exhibits   themselves.&#8221; in <a href="http://en.wikipedia.org/wiki/Museum_Madness_%28computer_game%29">wikipedia</a>.</p>
<p>You can play this game online at <a href="http://dosdose.com/game/479/museum_madness/" target="_blank">dosdose.com</a>.</p>
<p><strong>Versailles &#8211; A game of intrigue at the Court of Louis XIV (1996)</strong></p>
<p><strong><a href="http://www.microids.com/jeu/en/77/screenshots/copyrighter_8.jpg"><img class="alignnone size-full wp-image-429" title="versailles" src="http://vieiradasilva.files.wordpress.com/2010/03/versailles.jpg?w=600&#038;h=450" alt="" width="600" height="450" /></a><br />
</strong></p>
<p>It’s not set in the contemporary Versailles palace museum, rather it recreates the17th century Versailles to detail, with historical accurate validation, something only possible through the historical expertise and vast iconographic resources brought into the project by the cultural heritage partner.</p>
<p>“<a href="http://www.mrbillsadventureland.com/reviews/u-v-w/versaillesR/versaillesR.htm" target="_blank">Versailles, intrigue at the Court of Louis XIVI</a>” is a first-person adventure game that trust the player into the role of a ‘Garçon Bleu’ caught up in a conspiracy for the destruction of the Chateau of Versailles, in 1685, during the Reign of Louis XIV.</p>
<p>While trying to solve the plot, the player experiences the social life at the court, interacting with historical characters, collecting objects and puzzle solving, immersed in a full 360 degree panorama that recreates the17th century Versailles down to the smallest detail, with historical accurate validation.</p>
<p>The game as unique features in the palace reconstruction and daily life reenactment, based on a set of <a href="http://fr.wikipedia.org/wiki/Versailles_%28jeu_vid%C3%A9o%29">historical specifications</a> defined by Beatrix Seulle , at the time chief curator of Versailles:</p>
<p>Each piece of the palace is modeled in 3D based on this period’s maps and engravings.</p>
<p>The game maps and textures are produced from a photographic survey at the place and decorative fabrics are selected amongst the archives of the Musée des Tissus de Lyon.</p>
<p>Both fictional and historical characters are made according to portraits from Great Masters of the Royal Court.</p>
<p><strong>Louvre : L&#8217;Ultime Malédiction / Louvre,  The Last Curse  / Messenger (2000)</strong></p>
<p><strong><a href="http://www.microids.com/jeu/en/19/screenshots/copyrighter_L4PyramideJour.jpg"><img class="alignnone size-full wp-image-431" title="copyrighter_L4PyramideJour" src="http://vieiradasilva.files.wordpress.com/2010/03/copyrighter_l4pyramidejour.jpg?w=600&#038;h=450" alt="" width="600" height="450" /></a><br />
</strong></p>
<p>The game title key features is that game fiction is placed in four different time periods of the Louvre building, in a 3D model reconstruction: from the medieval fortress of the 14th century, the King’s Palace of the Renaissance and French Revolution to the Louvre Museum, at present time.</p>
<p>“<a href="http://www.justadventure.com/thejave/html/Games/GamesL/Louvre/JAVE_Louvre.shtml" target="_blank">Louvre: the Last Curse</a>” is a first-person adventure game that trust players into the role of Secret Service Agent Morgane Sinclair who is tasked with breaking in to the Louvre Museum and finding and destroying the four Satan’s Keys, objects witch, when reunite, can provoke the Armageddon.</p>
<p>To achieve her mission, Morgane must travel through an ancient time portal and explore the Louvre in different time periods, as the Medieval Period, The Renaissance, The French Revolution and present time in a visual recreation with historical accuracy.</p>
<p><strong>Room of Wonders (2006)</strong></p>
<p><strong><a href="http://www.evalotta.net/images/projects/anim/cabinet_2.jpg"><img class="alignnone size-full wp-image-432" title="cabinet_2" src="http://vieiradasilva.files.wordpress.com/2010/03/cabinet_2.jpg?w=600&#038;h=449" alt="" width="600" height="449" /></a><br />
</strong></p>
<p>The museum is fictional, but showcases a collection of 25 objects from the collections of 18 FRAME museums.</p>
<p><a href="http://www.framemuseums.org/sites/room_of_wonders/intro_en.html">Room of Wonder</a> is a flash online puzzle, adventure game, for players between 8 and 12 years old, that reconstructs a fictionist <a href="http://www.framemuseums.org/jsp/fiche_feature.jsp?STNAV=&amp;RUBNAV=&amp;CODE=1173980703072&amp;LANGUE=1&amp;RH=Features">curiosity cabinet</a>, based on the collection of exotic objects from Monsieur de Robien, a French scholar that lived in Rennes, France, during the XVIII century.</p>
<p>Launched in 2006, this free online game is a production from the educational department of Musée des Beaux-Arts de Rennes, with the support of FRAME &#8211; French Regional &amp; American Museum Exchange and a grant from the Annenberg Foundation.</p>
<p><strong>Discover Babylon (2008)</strong></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/03/discover_wam.jpg"><img title="Discover_WAM" src="http://vieiradasilva.files.wordpress.com/2010/03/discover_wam.jpg?w=600&#038;h=397" alt="" width="600" height="397" /></a></p>
<p><strong><a href="http://farm4.static.flickr.com/3546/3694524355_58e5167a06.jpg"><img class="alignnone" src="http://farm4.static.flickr.com/3546/3694524355_58e5167a06.jpg" alt="" width="500" height="333" /></a><br />
</strong></p>
<p>Set in the realistic environment of the <a href="http://thewalters.org/" target="_blank">Walter Art Museum</a>, in Baltimore.</p>
<p>Is a single historical adventure, role-play game with historical validated content combined with elements of sci-fiction aim to promote a public awareness of Mesopotamia and it&#8217;s civilization legacy.</p>
<p>The game&#8217;s first level is set in present time, in the realistic setting of Walter Art Museum, where the player takes the role of an investigator that is introduced to the disappearance of the resident archaeologist Dexter and an ancient artifact that allows time travel, being given the mission to locate them and recover the artifact.</p>
<p>During gameplay he interacts with the museum curator and explores part of the museum public space and backstage, acquires historical information about several museum objects.</p>
<p><a href="http://fas.org/babylon" target="_blank">Discover Babylon </a>is a a joint project of the Federation of American Scientists Learning Technologies Project, UCLA’s Cuneiform Digital Library Initiative, Escape Hatch Entertainment, and the Walter Art Museum.</p>
<p><strong>Condemned 2. Mission 06: City Museum (2008)</strong></p>
<p>Set in a fictional City Museum. Although it incorporates items of cultural heritage in the game setting, like statues and weapon artifacts, they are uncontextualized ad treated as mere assets, so it&#8217;s not legitimate to speak of cultural heritage content on this game.</p>
<p>Condemned 2 is a first-person action game with adventure game elements in the forensic investigation of crime scenes.</p>
<p>In “Mission 06: City Museum” the player controls Ethan Thomas character and has to investigate a crime scene in the City Museum. The game portraits a gore and violent setting depicting a lot of graphic violence. The player has to go through the museum’s alleys and rooms, killing a lot of people and crossing a medieval wing with lots of display cases which he&#8217;ll have to brake in order to get the medieval weapons contained.</p>
<p>Besides the medieval artifacts on the museum display cabinets the game also showcases artistic statues that the player has to photograph in order to get pictures of hidden artifacts on them.</p>
<p><strong>GTA IV: Museum Piece Mission (2008)</strong></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/03/libertonian_museum_600.jpg"><img class="alignnone size-full wp-image-440" title="Libertonian_Museum_600" src="http://vieiradasilva.files.wordpress.com/2010/03/libertonian_museum_600.jpg?w=600&#038;h=304" alt="" width="600" height="304" /></a></p>
<p>Set in a fictional &#8220;Libertonian Museum&#8221; <a href="http://gta.wikia.com/File:Libertonian_Museum_%28GTA4%29_%28directories%29.png">that features</a> historic collections and dinosaurs’ skeletons, the building is depicted in the game setting as “being under renovation and closed to the public”.</p>
<p>In this <a href="http://gta.wikia.com/Museum_Piece">Grand Theft Auto IV</a> mission, the character Niko Bellic, controlled by the player, is sent to a deal in the “Libertonian Museum” in order to sell diamonds to a buyer: he&#8217;s ambushed inside the building, having to kill his way through the museum to the outside (<a href="http://grandtheftauto.ign.com/missions/75/Museum-Piece">IGN</a>).</p>
<p><strong>Escape the Museum (2008) </strong></p>
<p><strong><a href="http://vieiradasilva.files.wordpress.com/2010/03/image-11.jpg"><img class="alignnone size-full wp-image-442" title="Image-1" src="http://vieiradasilva.files.wordpress.com/2010/03/image-11.jpg?w=600&#038;h=450" alt="" width="600" height="450" /></a><br />
</strong></p>
<p>Set in the fictional “National Museum of History”. No real cultural artifact of location is portrayed in the video game.</p>
<p>“<a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.bigfishgames.com/download-games/3039/escape-the-museum/index.html" target="_blank">Escape the Museum</a>” is set in the fictional “National Museum of History”.and the player takes the role of Susan Anderson, a curator trapped inside the museum building after a large earthquake hits the city area. Using some objects available, Susan must find her way out through successive museum rooms and wings, recover valuable artifacts and reach her missing daughter Caitling.</p>
<p>The game features 37 levels mixing adventure-style puzzles with hidden object’s gameplay. The adventure puzzle solving is based on locating items in the scene, combine them in a correct order and/or use them on a appropriate area. The hunting scenes consist on finding a list of given objects, or 10 items alike in the scene.</p>
<p>As stated in the  <a href="http://blogs.smithsonianmag.com/aroundthemall/2009/03/curator-escapes-the-museum-in-new-video-game/" target="_blank">Smithsonian Museums Blog</a>, in a interview with George Donovan, President of <a title="Gogii games" href="http://www.gogiigames.com/" target="_blank">Gogii Games</a>, producers of “Escape the Museum” have  &#8220;<em>created the Museum based on a number of periods in history and research, not necessarily a certain museum</em>&#8220;. So, no real artifact or location is portrayed in the video game.</p>
<p><strong>PICTUREKA! MUSEUM MAYHEM (2008)</strong></p>
<p><strong><a href="http://vieiradasilva.files.wordpress.com/2010/03/pictureka-museum-mayham_1.jpg"><img class="alignnone size-full wp-image-443" title="Pictureka-Museum-Mayham_1" src="http://vieiradasilva.files.wordpress.com/2010/03/pictureka-museum-mayham_1.jpg?w=600&#038;h=450" alt="" width="600" height="450" /></a><br />
</strong></p>
<p>It sets “museum” on the title, although the game’ iconography doesn’t follow a resemble any real collection.</p>
<p>It’s a puzzle, hidden object game for PC based on the original concept of the board game Pictureka.:</p>
<p>In <a href="http://www.pogo.com/pictureka-museum-mayhem">Pictureka! Museum Mayhem</a>, an “unknown culprit gets into the museum after hours and jumbles all of the exhibits. Dinosaur bones have traveled through time to the Space Age exhibit, precious stones are holding court among the fossils, and some priceless artifacts are missing. As the new museum curator, players must reestablish order as quickly as possible by searching for hidden objects that are listed on clue cards. Find all of the items listed in a category to clear the cards and help rebuild and re-organize the museum. It’s up to you to restore the museum before time is up and its reputation is ruined.”</p>
<p><strong>Call Of Duty Modern Warfare 2 (2009)</strong></p>
<p><strong><a href="http://vieiradasilva.files.wordpress.com/2010/03/museum.jpg"><img class="alignnone size-full wp-image-444" title="Museum" src="http://vieiradasilva.files.wordpress.com/2010/03/museum.jpg?w=551&#038;h=595" alt="" width="551" height="595" /></a><br />
</strong></p>
<p>Set in a fictional museum.</p>
<p>The game has a level &#8220;<a href="http://callofduty.wikia.com/wiki/Museum">An Evening with Infinity Ward</a>&#8221; that takes place in a museum in Encino, California, and features exhibits representing every level in the Campaign. (&#8230;) The museum is split into three halls, two containing exhibits of characters and enemies from the game&#8217;s levels, and the third contains models of the game&#8217;s vehicles.</p>
<p><strong>Night at the Museum: Battle of the Smithsonian (2009)</strong></p>
<p><strong><a href="http://vieiradasilva.files.wordpress.com/2010/03/bs_dinaossaur.jpg"><img class="alignnone size-full wp-image-447" title="BS_dinaossaur" src="http://vieiradasilva.files.wordpress.com/2010/03/bs_dinaossaur.jpg?w=600&#038;h=337" alt="" width="600" height="337" /></a><br />
</strong></p>
<p>Features “<em>realistic interpretation of the Smithsonian museums</em>”, namely the <a href="http://www.mnh.si.edu/" target="_blank">National Museum of Natural History</a>, the <a href="http://www.si.edu/visit/infocenter/sicastle.htm" target="_blank">Smithsonian Castle</a>, the <a href="http://americanart.si.edu/" target="_blank">Smithsonian American Art Museum</a> and the <a href="http://www.nasm.si.edu/" target="_blank">National Air and Space Museum</a>. Besides the museum building the game also features trivia questions, in-game audio tours and factoids.</p>
<p>It’s an adventure game that follows the story of the released motion picture. The player is put in the role of Larry Daley, former night guard of New York&#8217;s <a href="http://www.amnh.org/?src=googlemaps">American Museum of Natural History</a> and has to explore and adventure into 14 levels that are inspired by actual Smithsonian museums and other Washington DC historical places, like the Lincoln Memorial and the Federal Archives, and interacting with both fictional and historical characters such as Napoleon, Benjamin Franklin, Amelia Earhart and Al Capone. The game’s progression is based on solving puzzles, finding artifacts, collecting items in a platform-like gameplay that also contains “mini-games as trivia questions, in-game audio-tours and factoids that relay historical facts about the exhibits”.</p>
<p>The museums’ game representation is based <em>on </em>schematics of its real counterparts, reinforced by the use of recognizable visual elements, a process that is extended to the creation of a fictional “<em>composite art museum that is really an amalgam of the best parts of all art museums”, due to the variety and diversity of them</em>, according to game developer Jeremy Mahler (<a href="http://www.pipeworks.net/" target="_blank">Pipeworks</a>).</p>
<p><strong>The Saboteur (2009)</strong></p>
<p><a href="http://www.sensesofcinema.com/wp-content/uploads/2009/09/Une-Visite-au-Louvre.jpg"><img class="alignnone" src="http://www.sensesofcinema.com/wp-content/uploads/2009/09/Une-Visite-au-Louvre.jpg" alt="" width="597" height="400" /></a></p>
<p><a href="http://vieiradasilva.files.wordpress.com/2010/03/saboteur.jpg"><img class="alignnone size-full wp-image-448" title="saboteur" src="http://vieiradasilva.files.wordpress.com/2010/03/saboteur.jpg?w=600&#038;h=373" alt="" width="600" height="373" /></a></p>
<p><strong><br />
</strong></p>
<p>It&#8217;s a open-world action game set in a Nazzi-occupied Paris during WW2 having one mission set outside the Musée du Louvre: the character takes control of an unattended panzer tank and driving it around the museum building must destroy a transmission tower placed in the Louvre premises.</p>
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		<title>&#8220;Beyond our world&#8221; game at the Adventure Science Center (Nashville, TN)</title>
		<link>http://vieiradasilva.wordpress.com/2010/03/18/beyond-our-world-game-at-the-adventure-science-center-nashville-tn/</link>
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		<pubDate>Thu, 18 Mar 2010 12:38:10 +0000</pubDate>
		<dc:creator>vieiradasilva</dc:creator>
				<category><![CDATA[Jogos]]></category>
		<category><![CDATA[museum games]]></category>

		<guid isPermaLink="false">http://vieiradasilva.wordpress.com/?p=409</guid>
		<description><![CDATA[A multiplayer game that’s one part science and one part science fiction helps get visitors excited to learn more about the universe. As visitors command their own space ship and attempt to discover an extra-solar planet in the game “Beyond Our World,” they learn about the many elements of our complex universe. With four stations [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vieiradasilva.wordpress.com&amp;blog=1744354&amp;post=409&amp;subd=vieiradasilva&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://farm5.static.flickr.com/4004/4210790667_304de9ef8c.jpg"><img class="alignnone" src="http://farm5.static.flickr.com/4004/4210790667_304de9ef8c.jpg" alt="" width="500" height="312" /></a></p>
<p><em>A multiplayer game that’s one part science and one part science  fiction helps get visitors excited to learn more about the universe. As  visitors command their own space ship and attempt to discover an  extra-solar planet in the game “Beyond Our World,” they learn about the  many elements of our complex universe.</em></p>
<p><em>With four stations (space ships) and a “big board” (scoreboard), this  network-based board game lets visitors play against each other. The  object of the game is simple: guide your ship out of the solar system to  reach a new planet. Visitors rack up points along the way as they  answer questions, make discoveries and avoid a series of hazards. The  big board keeps track of the ships’ locations and lets everyone know how  each ship is faring.</em></p>
<p><em>Ideum worked with </em><em>Adventure Science Center to paper  prototype the game long before we began to develop the software.  The  paper version of the game drove the development process. Once the paper  version was structured properly, we could then focus on the software  development and communications aspects of the game.</em></p>
<p><em>The Adobe Flash Media server powers the game and each client connects  to the server as new games are initiated.  3D graphics with a retro  twist were developed for the game, giving it a fun and inviting feel.</em></p>
<p><em>The </em><em>Beyond Our World software was developed with Adobe Flash  and uses an XML structure, making the all the content external to the  application and easily changed. The game parameters are also  externalized and can be changed to tweak game play.</em></p>
<p><em>Beyond Our World is part of the 2009 expansion of the </em><em>Sky  and Space Gallery at </em><em>Adventure Science Center in  Nashville, Tennessee.  You can learn more on the <a href="http://www.adventuresci.com/default.aspx?section=exhibits&amp;title=space%20chase&amp;page=23">Adventure  Science Center</a> website. in </em><a href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/" target="_blank">IDEUM</a></p>
<p>&#8220;Beyond our world&#8221; <a href="http://www.flickr.com/photos/ideum/sets/72157622938635383/" target="_blank"><strong>GAMEPLAY</strong></a></p>
<p><a href="http://farm5.static.flickr.com/4010/4210791233_c366ce49ee.jpg"><img class="alignnone" src="http://farm5.static.flickr.com/4010/4210791233_c366ce49ee.jpg" alt="" width="500" height="312" /></a></p>
<p>The multiplayer game can support 2, 3, or 4 players. The Adobe Flash  Media server powers the <a rel="nofollow" href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/">game</a> and each client connects to the server as new  games are initiated.</p>
<p><a href="http://farm3.static.flickr.com/2652/4210791351_d40bd5058b.jpg"><img class="alignnone" src="http://farm3.static.flickr.com/2652/4210791351_d40bd5058b.jpg" alt="" width="500" height="281" /></a></p>
<p>A view of the &#8220;Big Board&#8221; which is projected in the <a rel="nofollow" href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/">game</a> space at the Adventure Science Center. This  allows all of the players (and other visitors) to keep track of game  play.</p>
<p><a href="http://farm3.static.flickr.com/2658/4211556538_19c902438f.jpg"><img class="alignnone" src="http://farm3.static.flickr.com/2658/4211556538_19c902438f.jpg" alt="" width="500" height="312" /></a></p>
<p>Visitors rack up points along the way as they answer questions, make  discoveries and avoid a series of hazards.</p>
<p><a href="http://farm3.static.flickr.com/2766/4211556680_b548404ce7.jpg"><img class="alignnone" src="http://farm3.static.flickr.com/2766/4211556680_b548404ce7.jpg" alt="" width="500" height="312" /></a></p>
<p>&#8220;Discoveries&#8221; teach visitors about space science as they play and  attempt to be the first to discover an extra-solar planet.</p>
<p><a href="http://farm3.static.flickr.com/2755/4211556780_428b75f65e.jpg"><img class="alignnone" src="http://farm3.static.flickr.com/2755/4211556780_428b75f65e.jpg" alt="" width="500" height="312" /></a></p>
<p>&#8220;Alerts!&#8221; move visitors ships forward or back in the <a rel="nofollow" href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/">game</a>.</p>
<p><a href="http://farm5.static.flickr.com/4046/4245008514_e52b35dbc7.jpg"><img class="alignnone" src="http://farm5.static.flickr.com/4046/4245008514_e52b35dbc7.jpg" alt="" width="500" height="375" /></a></p>
<p>A view of the &#8220;Big Board&#8221; which is projected in the <a rel="nofollow" href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/">game</a> space at the Adventure Science Center. This  allows all of the players (and other visitors) to keep track of <a rel="nofollow" href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/">game</a> play.</p>
<p><a href="http://farm5.static.flickr.com/4007/4244237181_463ba372b4.jpg"><img class="alignnone" src="http://farm5.static.flickr.com/4007/4244237181_463ba372b4.jpg" alt="" width="500" height="375" /></a></p>
<p>With four stations (space ships) and a &#8220;big board&#8221; (scoreboard), this  network-based board <a rel="nofollow" href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/">game</a> lets visitors play against each other.</p>
<p><a href="http://farm5.static.flickr.com/4007/4248769973_227efa6628.jpg"><img class="alignnone" src="http://farm5.static.flickr.com/4007/4248769973_227efa6628.jpg" alt="" width="500" height="281" /></a></p>
<p>The four space ships from the <a rel="nofollow" href="http://www.ideum.com/interactive-exhibits/multiplayer-space-science-game/">Beyond Our World</a> multiplayer game.</p>
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